Inside, you'll find a perfect-condition Assault Rifle, and some EMP and Fragmentation Grenades in the back room.Ĭheck the back of this room for a Grub Pod to destroy 3 Cyber Modules await you on the floor as a reward. Suffice is to say, going up against these guys is not fun, so use any and all armor-piercing or EMP weapons at your disposal. Inside you'll find a Security Bot, which is similar to the Maintenance Bots you've fought, but has stronger armor and a deadly laser cannon. Hack the door panel or use the code 13433 to gain entrance. You may also hack the machine for a Recycler (turns objects into Nanites, extremely useful) and Anti-Personnel Bullets. Grab the Anti-Personnel Shells on the floor, and use the Replicator if you want Cigarettes, Juice, Rifled Slugs or Psi Hypos. More goodies await those with the Nanites to spend. Sweet, everlasting life! Activate the Bio-Reconstruction Device, but make sure to take out the Security Camera overlooking it on the left. Not much here except for the Laser Turret defending the hallway, and some Anti-Personnel Bullets at the back of the gallery. Look right down the hall before entering to spot a Laser Turret near (7) take it out, then proceed into the room for a full array of Upgrade Stations, as well as a corpse with 3 Cyber Modules. Deal with them and then check the lockers for 20 Nanites and a BrawnBoost(TM) Implant, 15 Nanites, a Speed Booster, and another 10 Nanites. While exploring the room, you'll come under attack by two Hybrids and an Annelid Arachnid. You'll find an Audio Log just outside the door. Return to the Simulation Unit when they're all dead, then insert your Interpolated Simulation Chip, and SHODAN will upload you 15 Cyber Modules. doors at the sides of the room will open, and four Annelid Arachnids will pour out! Jeez, isn't one nasty enough? Employ the gentleman's tactic - running away while shooting wildly - and they'll eventually go down. If you listened to the Audio Log found at the entrance to Power Ops (3), you'll probably anticipate something, but not this. Save your game, and then step toward the Sim Unit. You'll spot the Interpolar Simulation Unit in the next room - the corpse has a French-Epstein Device and Pistol next to it, and some Standard Bullets plus a Laser Rapier in its pockets. Proceed to the room on the west and climb down one of the ladders to Power Ops Lower Level (4).Ĥ - Power Ops Lower Level & Interpolar Simulation Unitĭescend the ladders and check the ceiling for some Annelid Pods take them out from a distance if you can. You'll also find Version 2 Repair Software and a Small Beaker in one of the south office desks. There's an Audio Log right in front of you on the floor as you enter, and serach the larger office on the right as you enter for an ExperTech(tm) Implant and 15 Nanites in the desk. Defeat the Pod (or run from the Swarm it releases) and then grab the broken Stasis Field Generator and 3 Cyber Modules from the body.īeware of the Laser Turret on your right and the Security Camera on your left when you enter, as well as potential Hybrid attacks. The main floor of Fluid Ops is rather vacant, with only a single Hybrid and an Auto-Repair Unit to find, but climb the ladder up to the second level and you'll find a corpse guarded by a Swarm Pod. Before proceeding, turn right and take out the Laser Turret and Hybrid at the far end of the hallway in order to avoid some pain. This is where I am stuck =(.Did we miss anything? Is there something we didn't discover? Let us know!Īs you enter, you'll spot a sign pointing you to System Ops (or Fluid Ops, as the map refers to it). I can't go thru the door because it says some nonsense about security or something. If you look on the Deck 6 map (where the elevator is, and the Tram is) you'll see a 1 which leads to the cargo bays, shuttle command, and shuttle bays. If no one knows what I am talking about, then perhaps I can rephrase it. oh also the Notes say I need to go back to Deck 4). Well, I thought it highly unlikely that I would miss a dead body in the middle of the floor, but just in case, went back to engineering (deck 1, right?) and checked and sure enough, nothing.īut it seems unlikely that this card would be on Engineering since the player presumably has sweeped that deck clean earlier and obviously you are meant to not be able to get into the Ops room on Deck 4 initially.Īnyway, it would appear that I cannot get into the final room on Deck 4 (and let me remind you, I am on Deck 6 and the only reason I am going back to Deck 4 is because one of the Deck 6 doors says it is locked by Xerxes security or something, so I figure I need to get into that Deck 4 room!.
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